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05-17-2010, 06:32 AM
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The Grammar Nazi
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Join Date: Nov 2009
Location: Classified
Posts: 661
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You forgot the spaces between the set name and the sets.
Also, first set, third paragraph, is it one para or two?
I'll review it tomorrow when I have time.
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05-17-2010, 06:45 AM
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~Whiscash was hurrrr~
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Join Date: Sep 2009
Posts: 729
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Make Scizor the number one counter, add Machamp to his counters list and I would add that most bulky waters have a very easy time coming in on Weavile, Suicune and Vaporeon in particular.
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If you feel justified to say 'plz' because it's shorter than 'please', I feel justified in saying 'no' because it's shorter than 'yes'.
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05-18-2010, 12:33 PM
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if you need an elite four battle please PM me, that's the easiest way to get a hold of me
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Join Date: Sep 2009
Posts: 97
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i have no idea why infernape is considered a counter but bronzong is a check, shouldn't it be the other way around?
Also can we stop mentioning UU pokemon in our counter/check section (of course there are exceptions to this like P2 but in general, its not really worth mentioning, is it?)
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05-18-2010, 10:22 PM
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dont do drugs
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Join Date: Jan 2010
Posts: 177
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viability check:
physical attacker: keep
standard weavile i guess, looks fine
swords dance: keep
he's too frail imo but its an ok option if you get rid of his counters i guess
anti lead: keep
i wouldnt use weavile, but if i did i would probably use this set
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highest on smogon ou: 16
highest on smogon suspect: 5
highest on smogon ubers: like 30 or something
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05-18-2010, 10:28 PM
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Never Say Goodbye
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Join Date: Sep 2009
Location: living on a prayer
Posts: 502
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Mention the use of Pursuit vs Flygon unless it is locked in Outrage because the switch is almost guaranteed.
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Last Night On Earth..!!
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05-19-2010, 03:19 AM
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You don't need a reason to help people
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Join Date: Sep 2009
Location: In ur kitchen, stealin' ur cookiez.
Posts: 1,468
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Oh, true, Pursuit is a good idea, albeit extremely risky.
Pana, I called Infernape a counter and Bronzong a check because Infernape can take 2 Night Slashes, but only really needs to take one, as most of them have a priority move to use. If they're gonna send in a Nape on a Weavile, it'll either be Scarfed or have Mach Punch/Vacuum Wave.
Bronzong, on the other hand, tends to invest more on the Special side, to better take on Salamence. He can take the 2 Night Slashes, but he'll be damaged to the point of death fodder, and unable to setup, which effectively stops him from doing his job, and therefore fully countering (imo).
That's how I see it, anyways.
Last edited by KiwiDean; 05-19-2010 at 04:05 AM.
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05-19-2010, 06:20 AM
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It's not easy being green
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Join Date: Sep 2009
Posts: 414
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Quote:
Originally Posted by panamaxis
i have no idea why infernape is considered a counter but bronzong is a check, shouldn't it be the other way around?
Also can we stop mentioning UU pokemon in our counter/check section (of course there are exceptions to this like P2 but in general, its not really worth mentioning, is it?)
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Yes and yes.
Quote:
Originally Posted by KiwiDean
Pana, I called Infernape a counter and Bronzong a check because Infernape can take 2 Night Slashes, but only really needs to take one, as most of them have a priority move to use. If they're gonna send in a Nape on a Weavile, it'll either be Scarfed or have Mach Punch/Vacuum Wave.
Bronzong, on the other hand, tends to invest more on the Special side, to better take on Salamence. He can take the 2 Night Slashes, but he'll be damaged to the point of death fodder, and unable to setup, which effectively stops him from doing his job, and therefore fully countering (imo).
That's how I see it, anyways. 
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No and no. Infernape resists Ice and Dark, but Stealth Rock damage and Life Orb recoil (and his horrible defenses) etc. means he can't switch into attacks repeatedly. In the description of Bronzong, you say a +2 Night Slash (with Life Orb?) deals 76% damage, but ...really? Swords Dance Weavile is not common at all. The more common Weavile set is Life Orb 4-Attack or Choice Band. Probably 9/10 times, Bronzong can switch in without worry. Especially if he's coming in after a Pursuit or on an easily predicted Ice Shard (easily predicted because Weavile is forced to Ice Shard a +1 Salamence, for example).
About the Counters section in general
(This is not meant solely for Kiwi. Anyone doing an analysis right now should keep this in mind.
The "Counters" section should be a list of viable counters to the pokémon in question, and not just a list of pokémon that can do it. Sure, Hitmontop can counter Weavile, but is that so important that we should imply that he's viable*? Also, if Machamp is listed as a counter, it stands to reason that Hariyama and Hitmontop will work, as well, but anyone who uses either of those two in OU already knows this and does not need the help of this analysis. On top of that, since these analyses are supposed to benefit new players as much as possible, we don't want to include things like that, because it can give a new player a false impression of their team ("Well, I have Hitmontop to cover Tyranitar and Weavile, Weezing to cover Lucario and Heracross, and Honchkrow for Breloom...I think my team is good!").
*Listing them as counters in an OU analysis will imply that they are viable counters to use in OU to a reader who doesn't know any better.
So that's my take on the whole thing.
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05-20-2010, 04:42 AM
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You don't need a reason to help people
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Join Date: Sep 2009
Location: In ur kitchen, stealin' ur cookiez.
Posts: 1,468
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Aww, fine then. I'll move them around. Did you want Infernape and Zong both in the counters section, or Zong as a counter, and Nape as a check?
I still feel that Hariyama should stay though, as he actually counters fully, whilst Machamp has the chance of being 2HKOd. But if you're really against that, I guess I can change it. :/
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